Conditions and tags
Apply condition pills and custom tags to any combatant, save tag presets, and keep track of every status at a glance.
TurnWarden has one tag system. Sixteen presets arrive seeded into it the moment you sign up — the fifteen 5.5e conditions plus a Concentrating preset for casters holding a spell — sitting alongside any custom presets you add later. Whatever you tap from a combatant's tag picker (a seeded preset or your own) appears as a pill on the combatant row in the DM tracker and on the player view in real time. Your table sees exactly what you see.
The seeded conditions cover the rules-defined states you apply dozens of times per session. Your own presets cover everything else: "Bless target", "Hexed", "Marked", "Needs healing", whatever the moment calls for. They all live in the same alphabetical picker on every combatant row.
Applying tags from a combatant row
Each combatant row has a tag-picker chip: a small dashed-border button with a plus icon. Select it to open the picker, which lists every tag preset on your account in a single alphabetical list. Tap any preset to attach it to that combatant; tap again to remove it. The popover stays open so you can stack multiple tags in one pass, then click outside to close.
Applied tags appear as pills on the combatant row and on the player view immediately. There is no separate publish step.
The fifteen 5.5e conditions (Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious) plus the Concentrating preset are seeded into your tag library at sign-up. You can rename, recolour, or banish any of them from Settings if your campaign uses a custom set; nothing is hard-coded.
Creating and editing presets
All tag preset CRUD happens in one place: Settings → Tags. Open the user menu from the top-right of the tracker, select Settings, and navigate to the Tags pane. The pane title reads "Tags" and the subtitle reads "Manage your tag library."
The composer column on the left is always live. Type a label (up to 32 characters), pick a colour from the hue wheel, and select Save tag — the new preset appears in the grid (and in every combatant's tag picker) immediately.
To edit an existing preset, click its chip in the grid. The composer fills with that preset's label and colour; tweak either and select Update, or select Banish to remove the preset. Banishing a preset never leaves a combatant in a stuck state: combatants currently wearing the banished tag keep showing it on the row until you clear them.
Presets are saved to your account and persist across sessions. Once you create a preset, it is there the next time you sign in.
Everything you tap in the picker (5e conditions and custom presets alike) is visible on the player view as soon as you toggle it on. There is no separate step to push status updates to your players.
What's next
With tags in place, your table has a live read of every status in the encounter. From here, running your first encounter covers the full initiative and HP workflow so you can see how tags fit into the broader combat loop. The player view article explains what your players see on their screens, including how tag pills render across all seven themes.